National STEM Video Game Challenge kicks off

Children using a computer

The National STEM Video Game Challenges begins a series of workshops tomorrow at the Free Library of Philadelphia as part of Computer Science Education week. The Challenge, the result of a partnership between the Smithsonian, the Joan Ganz Cooney Center, and E-Line Media,  begin a series of workshops tomorrow, December 13, 2014 as part of Computer Science Education week. The Challenge is also supported by IMLS, the Grable Foundation, AARP, and Mentor Up. It was inspired by President Obama’s “Educate to Innovate” campaign, which focuses on science, technology, engineering and math education.

The first 14 workshops are confirmed at the following locations:

  • December 13, 2014, 1-4pm: Free Library of Philadelphia, Lillian Marrero Branch
  • December 20, 2014, 1-4pm: Science Museum of Virginia, Richmond, VA
  • January 3, 2015, 1-4pm: Pima County Public Library, Tucson, AZ
  • January 14, 2015, 4-7pm: City of New Braunfels Public Library, New Braunfels, TX
  • January 24, 2015, 10am-2pm: Museum of History & Industry, Seattle, WA
  • January 25, 2015, 12-4pm: Port Townsend Public Library, Port Townsend, WA
  • January 26, 2015, 10am-1pm: Port Townsend Public Library, Port Townsend, WA
  • February 5, 2015, 6-8:30 pm: Billings Public Library, Teen Game Design Workshop, Billings, MT
  • February 6, 2015, 1-3:30 pm: Billings Public Library, Librarian Workshop, Billings, MT
  • February 7, 2015, 1-3:30 pm: Billings Public Library, Librarian Workshop, Billings, MT
  • February 7, 2015, 1-4pm: Solomon R. Guggenheim Museum Teen Workshop, New York, NY
  • March 6, 2015, 9am-2pm: SciTech Days, Carnegie Science Center, Pittsburgh, PA
  • March 7, 2015, 1-4pm: Carnegie Science Center, Teen Workshop, Pittsburgh, PA
  • March 7, 2015: Carnegie Science Center, Teacher Workshop, Pittsburgh, PA

Additional dates and locations can be found on their website. Librarians and museum staff are encouraged to visit the website and take advantage of the mentor resource kit, a hands-on workshop guide, game design resources and additional guidance.

Entries for the Video Game Challenge will be accepted through February 25, 1015. Only entries submitted by students grades five through twelve will be accepted. For more information about the contest, visit the STEM Challenge website.

About Emily Sheketoff

Emily Sheketoff is the former Associate Executive Director of the American Library Association's Washington Office.

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